Genji Abilities and Strategy (2024)

Table of Contents

  • +Introduction
    • 1. Genji Overview
    • 2. Genji's Strengths
    • 3. Genji's Weaknesses
    • 4. Genji Synergies
    • 5. Genji Counters
    • 6. Genji Is Strong Against
    • 7. Genji TL;DR Tips
    • 8. Reading Further for Genji
    • 9. Changelog
  • ×Abilities and Strategy
    • 1. Genji TL;DR Tips
    • 2. Genji's Abilities
      • 2.1. Cyber-Agility
      • 2.2. Shuriken (Primary Fire)
      • 2.3. Shuriken (Alternate Fire)
      • 2.4. Deflect
      • 2.5. Swift Strike
      • 2.6. Dragonblade
  • +Playstyle
    • 1. Genji Playstyle Introduction
    • 2. Offensive Combos with Genji
      • 2.1. Harassment with Genji
    • 3. Genji's Defensive Maneuvers
    • 4. Genji's Ultimate Usage
  • +Synergies and Matchups
    • 1. Genji Synergies
    • 2. Genji Counters
    • 3. Genji Is Strong Against
  • +Maps
    • 1. Best Maps for Genji
      • 1.1. Genji on Temple of Anubis
      • 1.2. Genji on Hanamura
    • 2. Worst Map for Genji
      • 2.1. Genji on Watchpoint: Gibraltar

On this page, you will find a detailed overview of the abilitiesthat Genji has access to. We also explain how to bestuse these abilities.

The other pages of our Genji guide can be accessedfrom the table of contents on the right.

1.

Genji TL;DR Tips

  • Genji is a flanker! Unless he has Genji Abilities and Strategy (1) Dragonblade available, he should never take on two undamaged enemies at once. The only time Genji should engage multiple enemies without backup is when he can kill one of them with the burst Damage of Genji Abilities and Strategy (2) Shuriken and Genji Abilities and Strategy (3) Swift Strike.
  • Harassing as Genji is just as important as securing kills. If Genji can distract an enemy from a teamfight (especially a healer or a DPS hero) while dealing damage to the enemy team, he is doing his job. Therefore, Genji players should never try to force kills in regular combat situations.
  • Waiting for the right opportunity to use Genji's Genji Abilities and Strategy (4) Dragonblade can make the difference between a win or a loss. For this reason, Genji should always make sure that he can secure at least two kills with Dragonblade if he chooses to use it on his own. More importantly, Genjis should coordinate Dragonblades with ally ultimates if possible. When coordinated correctly, there is little the enemy team can do to stop him from ripping through their ranks.
  • Genji Abilities and Strategy (5) Swift Strike should rarely be used outside of securing kills, reaching caught-out enemies, and escaping death.
  • Genji should constantly be using Genji Abilities and Strategy (6) Cyber-Agility's double jumps to turn himself into a smaller hitbox that will frustrate attacking enemies.
  • Always use alternate fire Genji Abilities and Strategy (7) Shurikens when face-to-face with enemies to maximize Genji's DPS.

2.

Genji's Abilities

2.1.

Cyber-Agility

Genji Abilities and Strategy (8)

Cyber-AgilityGenji

  • Passive

Climb on walls and double jump.

Before looking at Genji's active abilities, we should first talk about hispassive ability, Genji Abilities and Strategy (9) Cyber-Agility. This ability has two effects.

The first effect allows Genji to climb walls by holding down the jump keywhile moving into a wall (this ability works exactly like his brother Hanzo'sGenji Abilities and Strategy (10) Wall Climb). It should be noted that Genji can only wall climb oncewhile he is in the air. Therefore, Genji cannot climb a wall, jump of thatwall, and begin to climb another wall. To reset Genji's wall climb ability,a player must touch a level surface.

Second, it enables Genji to perform a double jump. Once Genji has jumpedonce, he may jump again as if he were on the ground. The effect is limited to 2jumps, so Genji can jump into a wall climb, then jump once more when he fallsoff the wall. Double jump therefore allows him to jump twice as high asother heroes. It should be noted that if Genji starts his wall climb from theground, this will use one of his jumps. This means Genji can never doublejump after wall climbing, but Genji can double jump into a wall climb.

Cyber-Agility is an integral part of Genji's high mobility(Genji Abilities and Strategy (11) Swift Strike is also crucial, as we will see below), so double jumpingand wall climbing is critical to high-tier Genji play (and it is reallyfun).

Genji Abilities and Strategy (12)

Shuriken(LMB, RMB)Genji

LMB: Throw an accurate burst of 3 projectiles. RMB: Throw a fan of 3 projectiles in an arc.

The primary fire of Genji's Genji Abilities and Strategy (13) Shuriken shoots 3 projectile DPSshurikens in quick succession. The shurikens fly in a straight path relative towhere the player is aiming his reticle when the projectile is released. Thismeans that each of the shurikens will have their own travel path if theplayer swipes their mouse across the screen while the throwing animation goesoff. There is no damage drop-off for shurikens, so each ninja star will deala consistent 28 base damage. That said, the projectiles travel 60 meters persecond, which means Genji must track enemy movements to score hits with hisshurikens, especially when firing long range.

This is Genji's only consistent long range ability. Since it takes 8non-headshot shurikens (which would take almost 3 seconds to throw) to kill a200 health enemy, this ability is clearly meant to be a harassing mechanismrather than a major source of Genji's DPS.

2.3.

Shuriken (Alternate Fire)

Genji Abilities and Strategy (14)

Shuriken(LMB, RMB)Genji

LMB: Throw an accurate burst of 3 projectiles. RMB: Throw a fan of 3 projectiles in an arc.

The Genji Abilities and Strategy (15) Shuriken alternate fire also shoots 3 projectiles, but unlikeGenji's primary fire, these shurikens are released at the same time in a widehorizontal arc in front of Genji. Each shuriken deals the same amount of damageas the primary fire shurikens, but the rate of fire for his alternate isslightly faster. The increased firing speed rewards players for playing Genjinear enemies, as ninjas are never afraid to get up close and personal withtheir foes.

Genji's alternate fire actually matches Genji's preferred combat distance.As Genji, players want to close in on weak enemies and deal high damage amountsas quickly as possible. The higher rate of fire allows you to shoot far moreshurikens, and these are more difficult for opponents to avoid when you are intheir face.

2.4.

Deflect

Genji Abilities and Strategy (16)

Deflect(E)Genji

  • Cooldown: 8 seconds

Deflect incoming projectiles towards the direction you are aiming.

Genji Abilities and Strategy (17) Deflect is an ability that lasts for 2 seconds when activated.During this time, any projectiles that strike Genji from the front willbe deflected at the location of Genji's crosshair.

  • Deflected abilities will damage Genji's enemies, and maintain the utilitythat the initial ability has. For example, deflected Pharah rocketswill deal splash damage and displace enemies, and McCree'sGenji Abilities and Strategy (18) Flashbang will stun opponents.
  • Only projectiles (including bullets) can be deflected. This meanschanneled or beam weapons (Symmetra' Photon Projector, Zarya'sParticle Cannon primary fire, etc.) will penetrate Genji's Deflect and damageGenji.
  • Genji can Deflect ultimate abilities such as Zarya's Genji Abilities and Strategy (19) Graviton Surge(before the orb she shoots explodes) or Hanzo's Genji Abilities and Strategy (20) Dragonstrike(before the arrow he shoots turns into dragons).
  • Deflect does not do anything against AoE/splash effects (such as Pharah'sRocket Launcher's rocket explosion or Soldier: 76's Helix Rocket's explosion).
  • Melee attacks are not deflected (they cannot damage Genji's enemies) butthey are still blocked by Deflect, meaning that Genji takes no damage fromthem. This includes Reinhardt's Rocket Hammer swings.
  • Genji will be hit by any enemy projectiles or abilities that strike himfrom the side or back even when Deflect is active.
  • Deflected projectiles cannot damage Genji's allies.

Deflect serves two main purposes for Genji: dealing damage and surviving.However, these two uses are often merged into one. This is because Genjiplayers should never be content with only blocking damage by using Deflect— instead, you should always try to aim at the enemies while Deflect isactive in order to return that damage onto them.

2.5.

Swift Strike

Genji Abilities and Strategy (21)

Swift Strike(LShift)Genji

  • Cooldown: 8 seconds

Rapidly dash forward and inflict damage on enemies. Kills reset the cooldown.

Genji Abilities and Strategy (22) Swift Strike is an ability that causes Genji to dash forward (inthe direction of his crosshair) a reasonable 15 meters. Any enemies Genjicomes in contact with during this dash take 50 points of damage.

Whenever Genji kills or gets an assist on an enemy (even if he did not useSwift Strike on that hero), then the cooldown of Swift Strike is instantlyreset. Swift Strike's cooldown is also reset immediately when Genji usesGenji Abilities and Strategy (23) Dragonblade. Moreover, it is important to note that Swift Strike canbe used to get up to a higher position (by dashing upwards), which means Genji can cross small gapsor go from the first to the second level of a building using only Swift Strike.

Genji should very rarely use Swift Strike to go into a fight with multipleenemies. Genji should only Swift Strike into a group of enemies if oneof the opponents is low, and Swift Strike will secure a kill. He can then useSwift Strike to dash away from the rest of the group of enemies, fleeing tosafety to once again harass the enemy from a distance.

2.6.

Dragonblade

Genji Abilities and Strategy (24)

Dragonblade(Q)Genji

  • Ultimate

Deadly melee weapon.

When Genji activates Genji Abilities and Strategy (25) Dragonblade, a melee sword replaces hisGenji Abilities and Strategy (26) Shuriken for 8 seconds. During this time, Genji can make a maximum of9 slashes with the sword (limited by the sword's rate of fire/slashing),each of which deals high damage (120) to all enemies in an arc in front ofhim.

When Dragonblade is used, Genji unsheathes his sword, during which time hecannot attack, making Genji vulnerable for the first second after using his ult.Moreover, Genji's enemies hear a very distinctive audio warning. WhileDragonblade is active, Genji's movement speed is slightly increased, and hecannot use his Shurikens (but he can utilize his other abilities).

The damage that Genji can deal with Dragonblade is extremely high (over1000, if we assume that each slash only hits one target). However,making good use of Dragonblade is not easy. When using Dragonblade, Genji mustattack his enemies up close to deal effective damage. However, opponentswill do everything they can to kill the cyber-ninja before he can finish offenemies. Therefore, Genji players must have quick reflexes to expertly maneuverthrough enemy lines without getting caught out by the team. Moreover, the audiowarning gives opponents a head start to react to Genji's double-edged fury.

About our Author

Mournflakes is a flex Grandmaster Overwatch player who boasts a career high SRrating of 4433. His favorite heroes are Roadhog, Soldier: 76, and Ana. He hasplayed Overwatch since its initial release, and has put over 700 hours intocompetitive play. When not writing guides, you can catch Mournflakes streamingon his Twitch channel.

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